

having high power doesn't benefit you in any way, aside from making it harder for your opponent to reduce you to low power (which generally isn't a high priority target unless nod is stealthed or has one thousand sams that need to be disabled)Īfter placing your powerplant, build your barracks(bar or bax) and begin making light infantry(inf) for scouting and antiscouting Īfter your barracks is placed, begin building a refinery(ref).

*NOTE* if you try to build on low power, the speed that you build will be reduced drastically, therefore you never want to be on low power. If you are playing as nod or against a nod opponent, know that when the faction has low power, their SAMs don't work, while gdi's sams will remain active even in low power. pp's supply power to your base and enable some buildings to be used, such as radar, EMP cannon (emp), firestorm generator (fs), missle silo, stealth generator, obelisk of light, ion cannon/hunter seeker.

THINGS TO DO DURING THE FIRST FEW MINUTES OF THE GAME:Īt the start of every game, you begin by deploying your mobile construction vehicle (abbreviated as mcv) and building a powerplant (abbreviated as pp).
